Sunday, October 9, 2011

Redshirt, Game Session 2

This game session was something else. First, I had finally come up with a Death&Dismemberment table for the characters, so we started off the game with Jonny rolling for his 2 characters that had gone down in session 1. He ended up rolling knee injuries for both of them, but one was only a light wound, and that character recovered without incident. The other character, however, suffered a serious knee injury and ended up losing his leg from the knee down because there weren't any surgeons in the company. Bummer. There went the first casualty of the game.

Then we started off with a troupe of bad actors performing really bad plays right in front of the company's place of business. And they wouldn't stop. They worked in shifts, actually. And had bodyguards. Men wearing black.

One thing led to another, and before you know it, blood is being spilled on the streets of Midtown. 2 more characters went down this fight, one of Marty's and one of Jonny's. And the fight wasn't at all successful. The company won, but within a couple of hours more actors were back, with more bodyguards.

Except now blood had been spilled. In public. In Midtown, even.

Then the company split up, in order to maximize profit-making. 2 characters went to investigate who these actors and their bodyguards were, 2 took a job cleaning the sewer-rats out of Downtown sewers, and the last 2 answered a call put out by Leopold Carswell in the Village. This was the job that Marty and Jonny played.

Turns out that young girlie Carswell, Leopold's daughter, is missing. Find her. 5 marks for finding her, 5 marks for bringing her back safe. The characters searched high and low, discovered an illicit love-affair between girlie Carswell and some chap from outside the Village, and then discovered the bodies of young Carswell and her servant. Leopold agrees to pay them their 5 marks, for finding her, provided that they also find out who did this, and put an end to them. 10 additional marks on top of the 5 already promised if they do so.

And thus ended the session. Both Marty and Jonny rolled on the Death&Dismemberment table, for their 2 characters who went down in the fight with the actors, and Jonny rolled another knee wound. I had to laugh. That's 3 times he's rolled a damned knee wound. The odds of that are not likely at all. But of course this character also lost his leg, or can't walk properly without a crutch, or something. Because the party still didn't have a surgeon. Marty's character got spinal damage. Wouldn't have mattered if they had a surgeon or not, that character's toast. Definitively unemployable. Kind of a shame too, because I think Marty was sort of attached to him.

And that's all she wrote. The social combat needs work. Not that the idea is bad, but because I felt unprepared (again), without clear rules for it, and NPC attributes/skills laid out beforehand. We'll have to try it a third time and see if I can actually do it this time.

Repercussions/Consequences:
  • Coldstream is still out there somewhere, and it's only been 2 sessions since the company killed a bunch of them.
  • The RVs are still out there, likewise (this one took Jonny and Marty by surprise, I think. Although I'm not sure why it should. What kind of self-respecting street gang only has 10 members? For that matter, what kind of self-respecting street gang goes by the name the Rusty Vaginas?).
  • Now there's bodyguards wearing black who are dead/injured because of the company.
  • A fight, with casualties, in broad daylight, with witnesses, in the streets of Midtown.
  • 3 innocents injured/murdered in the Downs in session 1.
  • Leopold Carswell, of the Carswell Penny fame, has been let down because the company failed to rescue his daughter. Even if the company manages to locate the murderers and kill them, that is still a 2nd-best resolution to the case.

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